Ubuntu 'da glmark2 ile benchmark testleri.

Başlatan plazma, 10 Temmuz 2014 - 00:17:54

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0 Üyeler ve 1 Ziyaretçi konuyu incelemekte.

plazma

Ubuntu kurulum :

sudo apt-get install glmark2

[plazma@atilgan] ~ 
❯ sudo apt-get install glmark2
[sudo] password for plazma:
Paket listeleri okunuyor... Bitti
Bağımlılık ağacı oluşturuluyor       
Durum bilgisi okunuyor... Bitti     
Aşağıdaki ek paketler de kurulacak:
  glmark2-data
Aşağıdaki YENİ paketler kurulacak:
  glmark2 glmark2-data
0 paket yükseltilecek, 2 yeni paket kurulacak, 0 paket kaldırılacak ve 0 paket yükseltilmeyecek.
6.716 kB arşiv dosyası indirilecek.
Bu işlem tamamlandıktan sonra 10,6 MB ek disk alanı kullanılacak.
Devam etmek istiyor musunuz? [E/h] e
Alınıyor: 1 http://tr.archive.ubuntu.com/ubuntu/ trusty/universe glmark2-data all 2012.08-0ubuntu2 [6.325 kB]
Alınıyor: 2 http://tr.archive.ubuntu.com/ubuntu/ trusty/universe glmark2 amd64 2012.08-0ubuntu2 [391 kB]
20 sn.'de 6.716 kB alındı (334 kB/s)                                           
Önceden seçili olmayan glmark2-data paketi seçiliyor.
(Veritabanı okunuyor... mevcut 192258 dosya veya klasör yüklü.)
Açılmaya hazırlanan .../glmark2-data_2012.08-0ubuntu2_all.deb ...
glmark2-data (2012.08-0ubuntu2) paketi açılıyor ...
Önceden seçili olmayan glmark2 paketi seçiliyor.
Açılmaya hazırlanan .../glmark2_2012.08-0ubuntu2_amd64.deb ...
glmark2 (2012.08-0ubuntu2) paketi açılıyor ...
man-db (2.6.7.1-1ubuntu1) için tetikleyiciler işleniyor ...
glmark2-data (2012.08-0ubuntu2) ayarlanıyor...
glmark2 (2012.08-0ubuntu2) ayarlanıyor...


Kullanım :

[plazma@atilgan] ~ 
❯ glmark2 -h
A benchmark for Open GL (ES) 2.0

Options:
  -b, --benchmark BENCH  A benchmark to run: 'scene(:opt1=val1)*'
                         (the option can be used multiple times)
  -f, --benchmark-file F Load benchmarks to run from a file containing a
                         list of benchmark descriptions (one per line)
                         (the option can be used multiple times)
      --validate         Run a quick output validation test instead of
                         running the benchmarks
      --frame-end METHOD How to end a frame [default,none,swap,finish,readpixels]
      --off-screen       Render to an off-screen surface
      --visual-config C  The visual configuration to use for the rendering
                         target: 'red=R:green=G:blue=B:alpha=A:buffer=BUF'.
                         The parameters may be defined in any order, and any
                         omitted parameters assume a default value of '1'
      --reuse-context    Use a single context for all scenes
                         (by default, each scene gets its own context)
  -s, --size WxH         Size of the output window (default: 800x600)
      --fullscreen       Run in fullscreen mode (equivalent to --size -1x-1)
  -l, --list-scenes      Display information about the available scenes
                         and their options
      --show-all-options Show all scene option values used for benchmarks
                         (only explicitly set options are shown by default)
      --run-forever      Run indefinitely, looping from the last benchmark
                         back to the first
      --annotate         Annotate the benchmarks with on-screen information
                         (same as -b :show-fps=true:title=#info#)
  -d, --debug            Display debug messages
  -h, --help             Display help




Test platformu

Linux Mint 17 64bit Cinnamon
i7 3770k işlemci
8gb dual ram
Nvdia gtx 670 2gb grafik kartı

Nvidia 331.38 sürücüsü :

plazma@AtilganMint ~ $ glmark2
=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GTX 670/PCIe/SSE2
    GL_VERSION:    4.4.0 NVIDIA 331.38
=======================================================
[build] use-vbo=false: FPS: 8841 FrameTime: 0.113 ms
[build] use-vbo=true: FPS: 14782 FrameTime: 0.068 ms
[texture] texture-filter=nearest: FPS: 13362 FrameTime: 0.075 ms
[texture] texture-filter=linear: FPS: 13493 FrameTime: 0.074 ms
[texture] texture-filter=mipmap: FPS: 12617 FrameTime: 0.079 ms
[shading] shading=gouraud: FPS: 10865 FrameTime: 0.092 ms
[shading] shading=blinn-phong-inf: FPS: 10796 FrameTime: 0.093 ms
[shading] shading=phong: FPS: 12151 FrameTime: 0.082 ms
[bump] bump-render=high-poly: FPS: 8498 FrameTime: 0.118 ms
[bump] bump-render=normals: FPS: 13758 FrameTime: 0.073 ms
[bump] bump-render=height: FPS: 14618 FrameTime: 0.068 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 10425 FrameTime: 0.096 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 7157 FrameTime: 0.140 ms
[pulsar] light=false:quads=5:texture=false: FPS: 13344 FrameTime: 0.075 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 4052 FrameTime: 0.247 ms
[desktop] effect=shadow:windows=4: FPS: 5689 FrameTime: 0.176 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1341 FrameTime: 0.746 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1541 FrameTime: 0.649 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1512 FrameTime: 0.661 ms
[ideas] speed=duration: FPS: 9286 FrameTime: 0.108 ms
[jellyfish] <default>: FPS: 7094 FrameTime: 0.141 ms
[terrain] <default>: FPS: 782 FrameTime: 1.279 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 9673 FrameTime: 0.103 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 8675 FrameTime: 0.115 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 9514 FrameTime: 0.105 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 12675 FrameTime: 0.079 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 7265 FrameTime: 0.138 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 10538 FrameTime: 0.095 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 11185 FrameTime: 0.089 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 11712 FrameTime: 0.085 ms
=======================================================
                                  glmark2 Score: 9241
=======================================================


Nvidia 340.24 sürücüsü :

plazma@AtilganMint ~ $ glmark2
=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GTX 670/PCIe/SSE2
    GL_VERSION:    4.4.0 NVIDIA 340.24
=======================================================
[build] use-vbo=false: FPS: 8624 FrameTime: 0.116 ms
[build] use-vbo=true: FPS: 10167 FrameTime: 0.098 ms
[texture] texture-filter=nearest: FPS: 13130 FrameTime: 0.076 ms
[texture] texture-filter=linear: FPS: 14384 FrameTime: 0.070 ms
[texture] texture-filter=mipmap: FPS: 14981 FrameTime: 0.067 ms
[shading] shading=gouraud: FPS: 9195 FrameTime: 0.109 ms
[shading] shading=blinn-phong-inf: FPS: 13857 FrameTime: 0.072 ms
[shading] shading=phong: FPS: 6658 FrameTime: 0.150 ms
[bump] bump-render=high-poly: FPS: 8656 FrameTime: 0.116 ms
[bump] bump-render=normals: FPS: 8423 FrameTime: 0.119 ms
[bump] bump-render=height: FPS: 15121 FrameTime: 0.066 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 11128 FrameTime: 0.090 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 7586 FrameTime: 0.132 ms
[pulsar] light=false:quads=5:texture=false: FPS: 14536 FrameTime: 0.069 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 4482 FrameTime: 0.223 ms
[desktop] effect=shadow:windows=4: FPS: 6422 FrameTime: 0.156 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1239 FrameTime: 0.807 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1565 FrameTime: 0.639 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1118 FrameTime: 0.894 ms
[ideas] speed=duration: FPS: 9991 FrameTime: 0.100 ms
[jellyfish] <default>: FPS: 8513 FrameTime: 0.117 ms
[terrain] <default>: FPS: 875 FrameTime: 1.143 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 12164 FrameTime: 0.082 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 13320 FrameTime: 0.075 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 14137 FrameTime: 0.071 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 14007 FrameTime: 0.071 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 13276 FrameTime: 0.075 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 14029 FrameTime: 0.071 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 14029 FrameTime: 0.071 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 13724 FrameTime: 0.073 ms
=======================================================
                                  glmark2 Score: 9977
=======================================================


9241  -  9977

736 puan fark var çokta uçurum yok gibi.

Aynı tesi Ubuntu 64 bit tarafında yapıp bu başlıkta paylaşıcağım bakalım onda ne sonular çıkacak.

heartsmagic

Açık kaynakla yapılan sınamada 1904 puan aldım, demek ki arada çok bariz bir fark var.
Hayattan çıkarı olmayanların, ölümden de çıkarı olmayacaktır.
Hayatlarıyla yanlış olanların ölümleriyle doğru olmalarına imkân var mıdır?


Böylece yalan, dünyanın düzenine dönüştürülüyor.

plazma

"nouveau" isimli sürücüsü mü kullanıyorsunuz ? Onunla sahipli sürücüer arasında fark çıkıyor bayağı onun testini yapan birinede denk geldim bağlantıyı bulunca paylaşıcağım sizinle.

heartsmagic

Evet, zaten tek sürücü o sanırım açık kaynak tarafında :)
Hayattan çıkarı olmayanların, ölümden de çıkarı olmayacaktır.
Hayatlarıyla yanlış olanların ölümleriyle doğru olmalarına imkân var mıdır?


Böylece yalan, dünyanın düzenine dönüştürülüyor.

plazma

#4
Xubuntu 14.04 64 bit
i7 3770k işlemci
16 gb dual ram
Nvdia gtx 670 2gb grafik kartı
sata2 hdd

Nvidia 346.72 sürücüsü :

[plazma@atilgan] ~ 
❯ glmark2                                                                                         ⏎
=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GTX 670/PCIe/SSE2
    GL_VERSION:    4.5.0 NVIDIA 346.72
=======================================================
[build] use-vbo=false: FPS: 12330 FrameTime: 0.081 ms
[build] use-vbo=true: FPS: 22660 FrameTime: 0.044 ms
[texture] texture-filter=nearest: FPS: 18786 FrameTime: 0.053 ms
[texture] texture-filter=linear: FPS: 18765 FrameTime: 0.053 ms
[texture] texture-filter=mipmap: FPS: 32233 FrameTime: 0.031 ms
[shading] shading=gouraud: FPS: 20593 FrameTime: 0.049 ms
[shading] shading=blinn-phong-inf: FPS: 18306 FrameTime: 0.055 ms
[shading] shading=phong: FPS: 17808 FrameTime: 0.056 ms
[bump] bump-render=high-poly: FPS: 11623 FrameTime: 0.086 ms
[bump] bump-render=normals: FPS: 22047 FrameTime: 0.045 ms
[bump] bump-render=height: FPS: 21471 FrameTime: 0.047 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 14564 FrameTime: 0.069 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 8953 FrameTime: 0.112 ms
[pulsar] light=false:quads=5:texture=false: FPS: 18941 FrameTime: 0.053 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5039 FrameTime: 0.198 ms
[desktop] effect=shadow:windows=4: FPS: 7283 FrameTime: 0.137 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1260 FrameTime: 0.794 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1574 FrameTime: 0.635 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1135 FrameTime: 0.881 ms
[ideas] speed=duration: FPS: 12166 FrameTime: 0.082 ms
[jellyfish] <default>: FPS: 10291 FrameTime: 0.097 ms
[terrain] <default>: FPS: 908 FrameTime: 1.101 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 18189 FrameTime: 0.055 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 17094 FrameTime: 0.059 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 18266 FrameTime: 0.055 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 18088 FrameTime: 0.055 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 16898 FrameTime: 0.059 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 18147 FrameTime: 0.055 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 18149 FrameTime: 0.055 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 18059 FrameTime: 0.055 ms
=======================================================
                                  glmark2 Score: 14720
=======================================================


Tam ekran :

[plazma@atilgan] ~ 
❯ glmark2 --fullscreen
=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GTX 670/PCIe/SSE2
    GL_VERSION:    4.5.0 NVIDIA 346.72
=======================================================
[build] use-vbo=false: FPS: 5289 FrameTime: 0.189 ms
[build] use-vbo=true: FPS: 5401 FrameTime: 0.185 ms
[texture] texture-filter=nearest: FPS: 5007 FrameTime: 0.200 ms
[texture] texture-filter=linear: FPS: 5000 FrameTime: 0.200 ms
[texture] texture-filter=mipmap: FPS: 5038 FrameTime: 0.198 ms
[shading] shading=gouraud: FPS: 4929 FrameTime: 0.203 ms
[shading] shading=blinn-phong-inf: FPS: 4884 FrameTime: 0.205 ms
[shading] shading=phong: FPS: 4849 FrameTime: 0.206 ms
[bump] bump-render=high-poly: FPS: 4463 FrameTime: 0.224 ms
[bump] bump-render=normals: FPS: 5300 FrameTime: 0.189 ms
[bump] bump-render=height: FPS: 5197 FrameTime: 0.192 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3557 FrameTime: 0.281 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2117 FrameTime: 0.472 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4178 FrameTime: 0.239 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1715 FrameTime: 0.583 ms
[desktop] effect=shadow:windows=4: FPS: 2515 FrameTime: 0.398 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1405 FrameTime: 0.712 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1564 FrameTime: 0.639 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1550 FrameTime: 0.645 ms
[ideas] speed=duration: FPS: 4117 FrameTime: 0.243 ms
[jellyfish] <default>: FPS: 2914 FrameTime: 0.343 ms
[terrain] <default>: FPS: 455 FrameTime: 2.198 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 4993 FrameTime: 0.200 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 4555 FrameTime: 0.220 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 4995 FrameTime: 0.200 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 4992 FrameTime: 0.200 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 4515 FrameTime: 0.221 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4992 FrameTime: 0.200 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4992 FrameTime: 0.200 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4903 FrameTime: 0.204 ms
=======================================================
                                  glmark2 Score: 4012
=======================================================

mendirec

Intel HD Graphics 4600

=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) Haswell Mobile
    GL_VERSION:    3.0 Mesa 10.5.2
=======================================================
[build] use-vbo=false: FPS: 1303 FrameTime: 0.767 ms
[build] use-vbo=true: FPS: 1620 FrameTime: 0.617 ms
[texture] texture-filter=nearest: FPS: 1290 FrameTime: 0.775 ms
[texture] texture-filter=linear: FPS: 1329 FrameTime: 0.752 ms
[texture] texture-filter=mipmap: FPS: 1304 FrameTime: 0.767 ms
[shading] shading=gouraud: FPS: 1273 FrameTime: 0.786 ms
[shading] shading=blinn-phong-inf: FPS: 1079 FrameTime: 0.927 ms
[shading] shading=phong: FPS: 1066 FrameTime: 0.938 ms
[bump] bump-render=high-poly: FPS: 943 FrameTime: 1.060 ms
[bump] bump-render=normals: FPS: 1426 FrameTime: 0.701 ms
[bump] bump-render=height: FPS: 1443 FrameTime: 0.693 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 782 FrameTime: 1.279 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 584 FrameTime: 1.712 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1221 FrameTime: 0.819 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 471 FrameTime: 2.123 ms
[desktop] effect=shadow:windows=4: FPS: 629 FrameTime: 1.590 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 304 FrameTime: 3.289 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 446 FrameTime: 2.242 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 481 FrameTime: 2.079 ms
[ideas] speed=duration: FPS: 1324 FrameTime: 0.755 ms
[jellyfish] <default>: FPS: 961 FrameTime: 1.041 ms
[terrain] <default>: FPS: 111 FrameTime: 9.009 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1144 FrameTime: 0.874 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1297 FrameTime: 0.771 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1052 FrameTime: 0.951 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1244 FrameTime: 0.804 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 873 FrameTime: 1.145 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1118 FrameTime: 0.894 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 895 FrameTime: 1.117 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1292 FrameTime: 0.774 ms
=======================================================
                                  glmark2 Score: 1010
=======================================================


Nvidia GeForce GT 720M

=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GT 720M/PCIe/SSE2
    GL_VERSION:    4.5.0 NVIDIA 355.06
=======================================================
[build] use-vbo=false: FPS: 1959 FrameTime: 0.510 ms
[build] use-vbo=true: FPS: 2588 FrameTime: 0.386 ms
[texture] texture-filter=nearest: FPS: 1879 FrameTime: 0.532 ms
[texture] texture-filter=linear: FPS: 1877 FrameTime: 0.533 ms
[texture] texture-filter=mipmap: FPS: 2058 FrameTime: 0.486 ms
[shading] shading=gouraud: FPS: 1773 FrameTime: 0.564 ms
[shading] shading=blinn-phong-inf: FPS: 1772 FrameTime: 0.564 ms
[shading] shading=phong: FPS: 1753 FrameTime: 0.570 ms
[bump] bump-render=high-poly: FPS: 1346 FrameTime: 0.743 ms
[bump] bump-render=normals: FPS: 2547 FrameTime: 0.393 ms
[bump] bump-render=height: FPS: 2490 FrameTime: 0.402 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1370 FrameTime: 0.730 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 905 FrameTime: 1.105 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2080 FrameTime: 0.481 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 644 FrameTime: 1.553 ms
[desktop] effect=shadow:windows=4: FPS: 885 FrameTime: 1.130 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 679 FrameTime: 1.473 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 931 FrameTime: 1.074 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 730 FrameTime: 1.370 ms
[ideas] speed=duration: FPS: 1788 FrameTime: 0.559 ms
[jellyfish] <default>: FPS: 1047 FrameTime: 0.955 ms
[terrain] <default>: FPS: 129 FrameTime: 7.752 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1663 FrameTime: 0.601 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1587 FrameTime: 0.630 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1645 FrameTime: 0.608 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1644 FrameTime: 0.608 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1646 FrameTime: 0.608 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1615 FrameTime: 0.619 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1615 FrameTime: 0.619 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1536 FrameTime: 0.651 ms
=======================================================
                                  glmark2 Score: 1539
=======================================================

cokomoko

Ubuntu denmiş ama ben Arch için olanı paylaşayım:
OS: Arch Linux x86_64
KERNEL: 4.1.3-1-lqx #1 ZEN SMP PREEMPT Sun Aug 2 18:50:19 UTC 2015 x86_64 GNU/Linux
WM: Openbox
RAM: 8GB
CPU: Intel(R) Core(TM)2 Duo CPU P8700 @ 2.53GHz
SATA HDD
NVİDİA GeForce GT 230M

glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GT 230M/PCIe/SSE2
    GL_VERSION:    3.3.0 NVIDIA 340.76
=======================================================
[build] use-vbo=false: FPS: 691 FrameTime: 1.447 ms
[build] use-vbo=true: FPS: 840 FrameTime: 1.190 ms
[texture] texture-filter=nearest: FPS: 1170 FrameTime: 0.855 ms
[texture] texture-filter=linear: FPS: 2562 FrameTime: 0.390 ms
[texture] texture-filter=mipmap: FPS: 2513 FrameTime: 0.398 ms
[shading] shading=gouraud: FPS: 1971 FrameTime: 0.507 ms
[shading] shading=blinn-phong-inf: FPS: 2062 FrameTime: 0.485 ms
[shading] shading=phong: FPS: 1846 FrameTime: 0.542 ms
[shading] shading=cel: FPS: 1688 FrameTime: 0.592 ms
[bump] bump-render=high-poly: FPS: 1155 FrameTime: 0.866 ms
[bump] bump-render=normals: FPS: 918 FrameTime: 1.089 ms
[bump] bump-render=height: FPS: 886 FrameTime: 1.129 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 731 FrameTime: 1.368 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 503 FrameTime: 1.988 ms
[pulsar] light=false:quads=5:texture=false: FPS: 813 FrameTime: 1.230 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 410 FrameTime: 2.439 ms
[desktop] effect=shadow:windows=4: FPS: 543 FrameTime: 1.842 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 468 FrameTime: 2.137 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 510 FrameTime: 1.961 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 509 FrameTime: 1.965 ms
[ideas] speed=duration: FPS: 643 FrameTime: 1.555 ms
[jellyfish] <default>: FPS: 553 FrameTime: 1.808 ms
[terrain] <default>: FPS: 97 FrameTime: 10.309 ms
[shadow] <default>: FPS: 620 FrameTime: 1.613 ms
[refract] <default>: FPS: 234 FrameTime: 4.274 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 759 FrameTime: 1.318 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 695 FrameTime: 1.439 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 763 FrameTime: 1.311 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 760 FrameTime: 1.316 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 680 FrameTime: 1.471 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 782 FrameTime: 1.279 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 761 FrameTime: 1.314 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 719 FrameTime: 1.391 ms
=======================================================
                                  glmark2 Score: 935
=======================================================


935 idare eder bir sonuç.
Testi yaparken ekran kartı sıcaklığı 60 derecenin üzerine çıkıyor, fullscreen de ise sıcaklıkta 73'ü görüyorum, sizde de öyle mi?
''Eğer 386BSD ben Linux'a başladığımda var olsaydı, Linux büyük bir olasılıkla olmazdı."
........................Linus Torvalds..........................
İnsanın aradığı sadece huzur ve mutluluktur, 1 numara olmak yalnız kalmak demektir ve 1 numara kalmak için birçok şeyi feda etmek zorunda kalırsın...

mendirec

Dahili grafik işlemcide 68 dereceyi, harici de ise 60 dereceyi gördüm.

nuked

Ubuntu 15.10 64bit_UEFI i7 4770/Powercolor r9 290pcs+
açıkkaynak ile amd sürücüsü arasında 3559 puan fark çıktı
açık kaynak sürücü fark attı  yok artık;D

Mesa güncel git sürücüsü
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Gallium 0.4 on AMD HAWAII (DRM 2.40.0, LLVM 3.6.2)
    GL_VERSION:    3.0 Mesa 11.0.0-devel (git-28ed1e0 2015-08-14 vivid-oibaf-ppa)
=======================================================
[build] use-vbo=false: FPS: 9704 FrameTime: 0.103 ms
[build] use-vbo=true: FPS: 13930 FrameTime: 0.072 ms
[texture] texture-filter=nearest: FPS: 13661 FrameTime: 0.073 ms
[texture] texture-filter=linear: FPS: 13895 FrameTime: 0.072 ms
[texture] texture-filter=mipmap: FPS: 14039 FrameTime: 0.071 ms
[shading] shading=gouraud: FPS: 14296 FrameTime: 0.070 ms
[shading] shading=blinn-phong-inf: FPS: 14220 FrameTime: 0.070 ms
[shading] shading=phong: FPS: 14139 FrameTime: 0.071 ms
[shading] shading=cel: FPS: 13707 FrameTime: 0.073 ms
[bump] bump-render=high-poly: FPS: 10908 FrameTime: 0.092 ms
[bump] bump-render=normals: FPS: 14169 FrameTime: 0.071 ms
[bump] bump-render=height: FPS: 13465 FrameTime: 0.074 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 14802 FrameTime: 0.068 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 9629 FrameTime: 0.104 ms
[pulsar] light=false:quads=5:texture=false: FPS: 12881 FrameTime: 0.078 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5363 FrameTime: 0.186 ms
[desktop] effect=shadow:windows=4: FPS: 6605 FrameTime: 0.151 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1118 FrameTime: 0.894 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1511 FrameTime: 0.662 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1191 FrameTime: 0.840 ms
[ideas] speed=duration: FPS: 3392 FrameTime: 0.295 ms
[jellyfish] <default>: FPS: 11414 FrameTime: 0.088 ms
[terrain] <default>: FPS: 1216 FrameTime: 0.822 ms
[shadow] <default>: FPS: 8825 FrameTime: 0.113 ms
[refract] <default>: FPS: 2955 FrameTime: 0.338 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 13388 FrameTime: 0.075 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 14167 FrameTime: 0.071 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 14063 FrameTime: 0.071 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 14216 FrameTime: 0.070 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 14014 FrameTime: 0.071 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 14433 FrameTime: 0.069 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 14261 FrameTime: 0.070 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 14185 FrameTime: 0.070 ms
=======================================================
                                  glmark2 Score: 10720
=======================================================


AMD 15.7 fglrx sürücüsü
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     ATI Technologies Inc.
    GL_RENDERER:   AMD Radeon R9 200 Series
    GL_VERSION:    4.5.13397 Compatibility Profile Context 15.20.1046
=======================================================
[build] use-vbo=false: FPS: 4859 FrameTime: 0.206 ms
[build] use-vbo=true: FPS: 9941 FrameTime: 0.101 ms
[texture] texture-filter=nearest: FPS: 9230 FrameTime: 0.108 ms
[texture] texture-filter=linear: FPS: 9493 FrameTime: 0.105 ms
[texture] texture-filter=mipmap: FPS: 9741 FrameTime: 0.103 ms
[shading] shading=gouraud: FPS: 9603 FrameTime: 0.104 ms
[shading] shading=blinn-phong-inf: FPS: 9577 FrameTime: 0.104 ms
[shading] shading=phong: FPS: 9520 FrameTime: 0.105 ms
[shading] shading=cel: FPS: 9525 FrameTime: 0.105 ms
[bump] bump-render=high-poly: FPS: 7875 FrameTime: 0.127 ms
[bump] bump-render=normals: FPS: 9696 FrameTime: 0.103 ms
[bump] bump-render=height: FPS: 9451 FrameTime: 0.106 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 8336 FrameTime: 0.120 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 7274 FrameTime: 0.137 ms
[pulsar] light=false:quads=5:texture=false: FPS: 9159 FrameTime: 0.109 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1646 FrameTime: 0.608 ms
[desktop] effect=shadow:windows=4: FPS: 2311 FrameTime: 0.433 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1178 FrameTime: 0.849 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1497 FrameTime: 0.668 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1336 FrameTime: 0.749 ms
[ideas] speed=duration: FPS: 4202 FrameTime: 0.238 ms
[jellyfish] <default>: FPS: 7732 FrameTime: 0.129 ms
[terrain] <default>: FPS: 915 FrameTime: 1.093 ms
[shadow] <default>: FPS: 4192 FrameTime: 0.239 ms
[refract] <default>: FPS: 2857 FrameTime: 0.350 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 9684 FrameTime: 0.103 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 9758 FrameTime: 0.102 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 9325 FrameTime: 0.107 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 9462 FrameTime: 0.106 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 8793 FrameTime: 0.114 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 9738 FrameTime: 0.103 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 8864 FrameTime: 0.113 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 9553 FrameTime: 0.105 ms
=======================================================
                                  glmark2 Score: 7161
=======================================================

Kaleihan

İntel ekran kartı için test yaptım. İkinci ekran kartım Amd 7600M için nasıl test yapacağım?
osman@gokturk:~$ glmark2
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) Ivybridge Mobile
    GL_VERSION:    3.0 Mesa 11.2.0
=======================================================
[build] use-vbo=false: FPS: 2048 FrameTime: 0.488 ms
[build] use-vbo=true: FPS: 2023 FrameTime: 0.494 ms
[texture] texture-filter=nearest: FPS: 2134 FrameTime: 0.469 ms
[texture] texture-filter=linear: FPS: 2802 FrameTime: 0.357 ms
[texture] texture-filter=mipmap: FPS: 2897 FrameTime: 0.345 ms
[shading] shading=gouraud: FPS: 1745 FrameTime: 0.573 ms
[shading] shading=blinn-phong-inf: FPS: 1686 FrameTime: 0.593 ms
[shading] shading=phong: FPS: 1736 FrameTime: 0.576 ms
[shading] shading=cel: FPS: 1722 FrameTime: 0.581 ms
[bump] bump-render=high-poly: FPS: 737 FrameTime: 1.357 ms
[bump] bump-render=normals: FPS: 3088 FrameTime: 0.324 ms
[bump] bump-render=height: FPS: 3002 FrameTime: 0.333 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1621 FrameTime: 0.617 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 841 FrameTime: 1.189 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2282 FrameTime: 0.438 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 624 FrameTime: 1.603 ms
[desktop] effect=shadow:windows=4: FPS: 1116 FrameTime: 0.896 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 331 FrameTime: 3.021 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 549 FrameTime: 1.821 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 330 FrameTime: 3.030 ms
[ideas] speed=duration: FPS: 1461 FrameTime: 0.684 ms
[jellyfish] <default>: FPS: 1185 FrameTime: 0.844 ms
[terrain] <default>: FPS: 143 FrameTime: 6.993 ms
[shadow] <default>: FPS: 797 FrameTime: 1.255 ms
[refract] <default>: FPS: 204 FrameTime: 4.902 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2698 FrameTime: 0.371 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2778 FrameTime: 0.360 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2244 FrameTime: 0.446 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1729 FrameTime: 0.578 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1927 FrameTime: 0.519 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1598 FrameTime: 0.626 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1852 FrameTime: 0.540 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1533 FrameTime: 0.652 ms
=======================================================
                                  glmark2 Score: 1620
=======================================================
osman@gokturk:~$

heartsmagic

16.04 mü kullanıyorsun? Çift kartın varsa ve ATI'nin yeni sürücüleri kartını destekliyorsa kurup kart geçişi yaparsın. Eğer yeni sürücülerin desteklenmediği bir karta sahipsen sanırım şimdilik yapabileceğin bir şey yok.
Hayattan çıkarı olmayanların, ölümden de çıkarı olmayacaktır.
Hayatlarıyla yanlış olanların ölümleriyle doğru olmalarına imkân var mıdır?


Böylece yalan, dünyanın düzenine dönüştürülüyor.

plazma

Ubuntu 16.04 64 bit, Unity, nvidia prime

Dahili intel ekran kartı :

glxinfo | grep render       
direct rendering: Yes
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
Extended renderer info (GLX_MESA_query_renderer):
OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
    GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
    GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp,
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,


 
╰─$ glmark2
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) Haswell Mobile
    GL_VERSION:    3.0 Mesa 11.2.0
=======================================================
[build] use-vbo=false: FPS: 2921 FrameTime: 0.342 ms
[build] use-vbo=true: FPS: 3083 FrameTime: 0.324 ms
[texture] texture-filter=nearest: FPS: 2797 FrameTime: 0.358 ms
[texture] texture-filter=linear: FPS: 2800 FrameTime: 0.357 ms
[texture] texture-filter=mipmap: FPS: 2767 FrameTime: 0.361 ms
[shading] shading=gouraud: FPS: 2710 FrameTime: 0.369 ms
[shading] shading=blinn-phong-inf: FPS: 2718 FrameTime: 0.368 ms
[shading] shading=phong: FPS: 2569 FrameTime: 0.389 ms
[shading] shading=cel: FPS: 2491 FrameTime: 0.401 ms
[bump] bump-render=high-poly: FPS: 1831 FrameTime: 0.546 ms
[bump] bump-render=normals: FPS: 3036 FrameTime: 0.329 ms
[bump] bump-render=height: FPS: 2959 FrameTime: 0.338 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1732 FrameTime: 0.577 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 736 FrameTime: 1.359 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2241 FrameTime: 0.446 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 720 FrameTime: 1.389 ms
[desktop] effect=shadow:windows=4: FPS: 1119 FrameTime: 0.894 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 747 FrameTime: 1.339 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 986 FrameTime: 1.014 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 795 FrameTime: 1.258 ms
[ideas] speed=duration: FPS: 2128 FrameTime: 0.470 ms
[jellyfish] <default>: FPS: 1258 FrameTime: 0.795 ms
[terrain] <default>: FPS: 183 FrameTime: 5.464 ms
[shadow] <default>: FPS: 993 FrameTime: 1.007 ms
[refract] <default>: FPS: 316 FrameTime: 3.165 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2714 FrameTime: 0.368 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2747 FrameTime: 0.364 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2719 FrameTime: 0.368 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2603 FrameTime: 0.384 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2491 FrameTime: 0.401 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2524 FrameTime: 0.396 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2462 FrameTime: 0.406 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2587 FrameTime: 0.387 ms
=======================================================
                                  glmark2 Score: 2044
=======================================================