[Çözüldü] Quake3 Arena Ses Sorunu

Başlatan Yiğit Ateş, 17 Eylül 2008 - 18:29:49

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0 Üyeler ve 1 Ziyaretçi konuyu incelemekte.

Yiğit Ateş

arkadaşlar quake 3 arena oyununda ses alamıyorum çıktısı şu:

Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/root/.q3a/baseq3
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
4073 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XFree86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: ATI Radeon HD 3600 Series
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 3600 Series
GL_VERSION: 2.1.7873 Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add  GL_EXT_compiled_vertex_array GL_S3_s3tc
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
/dev/dsp: No such file or directory
Could not open /dev/dsp
------------------------------------
Sound memory manager started
Loading dll file ui.
Sys_LoadDll(/usr/local/games/quake3/baseq3/uii386.so)...
Sys_LoadDll(/usr/local/games/quake3/baseq3/uii386.so) failed:
"/usr/local/games/quake3/baseq3/uii386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/root/.q3a/baseq3/uii386.so)...
Sys_LoadDll(/root/.q3a/baseq3/uii386.so) failed:
"/root/.q3a/baseq3/uii386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/quake3/baseq3/uii386.so)...
Sys_LoadDll(ui) failed dlopen() completely!
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
35 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: localhost
Alias: yigit-pardus
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: PunkBuster Client (v0.993 | A0) **DISABLED**
^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console

yardım ederseniz sevinirim

eldirr

------- sound initialization -------
/dev/dsp: No such file or directory
Could not open /dev/dsp
------------------------------------


Yukarıdaki hatadan kaynaklanıyor olsa gerek.

Saatin yanındaki ses simgenize sağ tıklayıp oradan seçeneklere girip 'device' kısmındakileri değiştirip deneyip sonucu buraya yazabilir misiniz?

Yiğit Ateş

#2
ben pardus kullanıyorum alsa sürücülerini denediğimde ses çıkmıyor açık kaynak sürücelerde ise şu çıktıyı verdi yine ses yok
Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/root/.q3a/baseq3
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
4073 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XFree86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: ATI Radeon HD 3600 Series
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 3600 Series
GL_VERSION: 2.1.7873 Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add  GL_EXT_compiled_vertex_array GL_S3_s3tc
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
Could not mmap dma buffer PROT_WRITE|PROT_READ
trying mmap PROT_WRITE (with associated better compatibility / less performance code)
/dev/dsp: Input/output error
Could not mmap /dev/dsp
------------------------------------
Sound memory manager started
Loading dll file ui.
Sys_LoadDll(/usr/local/games/quake3/baseq3/uii386.so)...
Sys_LoadDll(/usr/local/games/quake3/baseq3/uii386.so) failed:
"/usr/local/games/quake3/baseq3/uii386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/root/.q3a/baseq3/uii386.so)...
Sys_LoadDll(/root/.q3a/baseq3/uii386.so) failed:
"/root/.q3a/baseq3/uii386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/quake3/baseq3/uii386.so)...
Sys_LoadDll(ui) failed dlopen() completely!
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
35 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: localhost
Alias: yigit-pardus
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: PunkBuster Client (v0.993 | A0) **DISABLED**
^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console

eldirr

http://ubuntuforums.org/archive/index.php/t-69892.html
http://ubuntuforums.org/showthread.php?t=56671&page=5

Bu iki başlıkta da aynı sorundan bahsediliyor.

Birincisinde şöyle bir komut işe yaramış ;

echo "quake3.x86 0 0 direct" >/proc/asound/card0/pcm0p/oss

Diğerinde ise bir paket verilmiş.

İsterseniz ingilizceniz varsa siz de biraz başlıkları inceleyin. Orada çözüm bulanlarınkini bir deneyin. Benim de konu hakkında çok fazla bilgim yok çünkü.

Yiğit Ateş

çok sağ ol dostum verdiğin komutla sorun düzeldi çok teşekkür ederim:)