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Masaüstleri => Diğer Masaüstleri => Konuyu başlatan: Sh4oTT - 29 Ocak 2016 - 03:08:30

Başlık: Böyle bir masaüstü varmı?
Gönderen: Sh4oTT - 29 Ocak 2016 - 03:08:30
Arkadaslar resimdeki gibi( benzeri de olabilir ) bir masaüstü ortamı yada uygulama gibi bir şey varmı?

(https://forum.ubuntu-tr.net/proxy.php?request=http%3A%2F%2Fgiant.gfycat.com%2FCourageousWiltedKrill.gif&hash=9513e8aa6bc1d017884fb4e4e4f694166963213e)
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: ahmet_matematikci - 29 Ocak 2016 - 08:37:04
Alıntı yapılan: ShaoDownLiNuP - 29 Ocak 2016 - 03:08:30
Arkadaslar resimdeki gibi( benzeri de olabilir ) bir masaüstü ortamı yada uygulama gibi bir şey varmı?
Var ;D
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: betseg - 29 Ocak 2016 - 10:47:04
BSPWM ile yapmış arkadaş bunu, kaynak kodları ise burada: https://github.com/seenaburns/dex-ui
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 29 Ocak 2016 - 16:56:59
Alın size adamın sitesi http://nnkd.org/dev-log/page2/

ayrıntılı olarak her sayfada anlatımı var
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Sh4oTT - 01 Şubat 2016 - 18:18:53
Nasıl yapabiliriz peki yardımcı olabilecek varmı?
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 01 Şubat 2016 - 20:24:37
Adımları yazıyorum, ama bende derlemede hata verdi dex-ui
İsteyenler denesin, başarıya ulaşan olursa, bildirsin.
İlk önce openframeworks'u derliyoruz:
$ cd /tmp
$ git clone --depth=1 https://github.com/openframeworks/openFrameworks
$ cd openFrameworks/scripts/linux/
$ sudo ./<linux dağıtımınızın ismi>/install_dependencies.sh
$ ./compileOF.sh

Arch kullanıcıları yaourt -S openframeworks ile kurabilirler.
Dex-ui'yi gitten çekiyoruz:
$ cd /tmp
$ git clone --depth=1 https://github.com/seenaburns/dex-ui

Dex-ui'yi derliyoruz
$ cd /tmp/dex-ui
$ sed -i '1i OF_ROOT=/tmp/openFrameworks' Makefile
$ make

Çalıştırıyoruz
$ cd /tmp/dex-ui/bin
$ ./dex-ui

Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: 7hr33l3t73r - 09 Mart 2016 - 21:32:02
Caslitirmayi deneyin bir bakalim. Via ekran kart ile sorun cikardi bende. Hata kaydi gecerseniz incelemeye calisacagim bos zamanlarimda.
libs klasorunu bin dizinine koplayayin. Dex-ui ile birlikte.
Ekran=1920x1200 keske 1024x768 olarak ayarlasaymisim. Uyarilari gorelim en azindan.
Kutuphabeleri kontrol etmeyi unutmayin.
ldd dex-ui
http://s6.dosya.tc/server6/lbcbbb/dex-ui-libs.zip.html
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Sh4oTT - 09 Mart 2016 - 22:46:46
Bu konuyu actiktan sonra bilgosayarim bozulmustu o yuzden deniyemedim yeni pc en gec cuma gunu elimde onda deneyince yazarim hocam :)
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 10 Mart 2016 - 00:51:21
@8100d1r0n hemen deneyeyim bakalım, dex-ui derlemesi çok uzun sürüp hata veriyordu. Gerçi geliştiriciye yazdım ama cevap gelmedi.


Mesaj tekrarı yüzünden mesajınız birleştirildi. Bu mesajın gönderim tarihi : 10 Mart 2016 - 01:36:39

Bende çalıştı ama bunu 1366.768 yapsan iyi olur benim için. (https://forum.ubuntu-tr.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnDYLcHW.png&hash=632f297a8df2a5d1c61e1ecb4c9d1b4d6bf98d05)
local/bin üzerinden çalıştırınca çıktı:

└──>>dex-ui
[warning] ofInit: Couldn't set UTF-8 locale, string manipulation functions
won't work correctly for non ansi characters unless you specify a UTF-8 locale
manually using std::locale::global(std::locale("locale"))
available locales can be queried with 'locale -a' in a terminal.
[ error ] ofImage: loadImage(): couldn't load image from "images/ref-img.png"
[ error ] ofImage: loadImage(): couldn't load image from "images/noise-bg-color-darker.png"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/wave.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/wave.frag"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/wave.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/wave.frag"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/noise.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/noise.frag"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/null.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/spike.frag"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofImage: loadImage(): couldn't load image from "images/noise-bg-color-darker.png"
[ error ] ofImage: loadImage(): couldn't load image from "images/ref-img.png"
[ error ] ofImage: loadImage(): couldn't load image from "images/noise-bg-color-darker.png"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/wave.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/wave.frag"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/wave.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/wave.frag"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/noise.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/noise.frag"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/null.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/spike.frag"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/radialFade.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_VERTEX_SHADER shader  from "shadersGL3/lines.vert"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_FRAGMENT_SHADER shader  from "shadersGL3/null.frag"
[ error ] ofShader: setupShaderFromFile(): couldn't load GL_GEOMETRY_SHADER_EXT shader  from "shadersGL3/lines.geom"
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofImage: loadImage(): couldn't load image from "images/noise-bg-color-darker.png"
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
[warning] ofGLRenderer: drawing an unallocated texture
┌─[cokomoko]──[cokomoko]:/usr/local/bin$
└──>>


Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: 7hr33l3t73r - 10 Mart 2016 - 18:19:23
Sanirim cogunluk 1366x768 cozunurluk kullandigi icin standarti ona getirmek lazim.
Ciktilar icin tesekurler.
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Deathangel - 10 Mart 2016 - 19:58:18
git clone --depth=1 https://github.com/openframeworks/openFrameworks


get olma ihtimal i varmi acaba
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Suraka - 10 Mart 2016 - 21:01:57
Bunun masaüstü ortamı nasıl oluyor yani mesela Gimp açılınca falan. çok merak ettim güzel duruyor. yoksa sadece kod ekranı mı var böyle.
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: 7hr33l3t73r - 11 Mart 2016 - 14:07:05
3 farkli sekilde duzenleme yapip derledim. Tam ekran ve  cozunurkuk ayarlarini degistirdim.Hata ciklarini ayri ayri gozlerimizi yormayacak sekilde alalim lutfen.Munkunse pastebin tarzi sitelere yukleyin.
http://s3.dosya.tc/server8/zxekn9/dex-ui-release.tar.xz.zip.html
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Deathangel - 11 Mart 2016 - 15:33:18
.tar kurulumunu nasıl yapabılırız ? :(
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Barış Can - 11 Mart 2016 - 19:57:08
takipteyim, yakın zamanda deneyeceğim ben de, çok beğendim.
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 11 Mart 2016 - 20:31:57
Olmuyor yine aynı çözünürlükte, acaba libs'i de paylaşabilir misiniz?
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: 7hr33l3t73r - 12 Mart 2016 - 17:07:02
Yanlis dosylari mi? Paylastim acaba.
Yeni:
http://s6.dosya.tc/server6/pz4phn/dex-ui-release.tar.xz.zip.html
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 14 Mart 2016 - 04:02:34
Yine çözünürlük aynı, neden böyle oluyor acaba?  :o
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Sh4oTT - 17 Mart 2016 - 02:31:03
Alıntı yapılan: 8100d1r0nYanlis dosylari mi? Paylastim acaba.
Yeni:
http://s6.dosya.tc/server6/pz4phn/dex-ui-release.tar.xz.zip.html
Hocam bunu nasıl kuracagız ben daha arsıv den cıkaramadım :(
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: ata1 - 17 Mart 2016 - 02:40:58
ubuntu uyumlumu önce ona bir bak dex-ui-release.tar.xz   xz dosyalar bızler de deb paketi gibi sağ tık ile yazılım kur şeklinde kurulur
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 17 Mart 2016 - 03:48:12
Arşivden çıkarmak için 7zip kullanabilirsiniz, boyutu az olsun diye @8100d1r0n sıkıştırmış bayağı iyi de yapmış, normalde 20mb küsür birşeydi açılmış hali.
Gerekli bağımlılıklar sağlanırsa ubuntu için de uyumludur, arch paket dosyası değil yani, arşivi açtığınızda içindeki libs klasörünü ve dex-ui çalıştırılabilir dosyasını bin veya /usr/local/bin altına kopyalayın. O dizinde terminali açıp, dex-ui komutuyla çalıştırın.
Tabi bağımlılıkları sağlamayı da unutmayın yoksa dex-ui şu eksik diyecektir size zaten.
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: 7hr33l3t73r - 17 Mart 2016 - 19:25:31
Alıntı yapılan: cokomoko - 14 Mart 2016 - 04:02:34
Yine çözünürlük aynı, neden böyle oluyor acaba?  :o
Acikcasi ben de tam neden kaynaklandigini bilmiyorum. Tekrar inceleyecegim. Suan icin uzgunum. :(
Geri donus yapacagim tekrar inceledigimde.
Hata kayitlarinizi  inceledigimde yazilimin bin klasorunde birkac yapilandirma dosyasini okuyamadigini goruyorum sadece.
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 17 Mart 2016 - 21:47:00
Bence şu an için önemli olan çözünürlük meselesi, çünkü sadece sol tarafı görebiliyorum, tümünü görüp de sorunsuz çalıştığını göremiyorum.
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: 7hr33l3t73r - 17 Mart 2016 - 22:07:21
Cogu zaman kodlari degistirdigimde   openframeworks tekrar derleniyor kodlarda duzenleme yaptigim zaman.
Bu da inceleme yapmak icin zaman aliyor.
Kendisi de 3, 5 satir birsey degil ki inceleyelim.
106MB'lik bir yazilim. :)
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 17 Mart 2016 - 22:09:42
Evet haklısınız, peki gitten mi çekiyorsunuz yoksa aur'dan mı? Çünkü aur'daki birazcık güncel değildi de, ama fazla bir etkisi olacağını da sanmıyorum.
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: 7hr33l3t73r - 17 Mart 2016 - 22:42:28
Ben yanlis mi? Baktim acaba..!
Aur kullaniyorum ama gunceldi diye hatirliyorum. Suan linux pc de degilim de. Bakamiyorum ama 0.6.2 gibi surum numarasi aklim da kaldi. Karistiyor olabilirim de baska bir yazlim ile acikcasi emin degilim.
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 17 Mart 2016 - 22:53:14
0.9.1 mi neydi en son derlediğimde şimdi baktım 0.9.3 olmuş aur paket de güncel görünüyor, mart'ın 10'unda paketi güncellemişler. Vallahi bunların hızına yetişilmiyor.  :))
https://github.com/openframeworks/openFrameworks/releases
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: 7hr33l3t73r - 17 Mart 2016 - 22:58:47
O zaman ben yukledigim  de 0.9.2 surumuymus.
9'u ters yazmisim. :)
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Sh4oTT - 17 Nisan 2016 - 15:34:16
Alıntı yapılan: cokomokoAdımları yazıyorum, ama bende derlemede hata verdi dex-ui
İsteyenler denesin, başarıya ulaşan olursa, bildirsin.
İlk önce openframeworks'u derliyoruz:
Kod: [Seç]$ cd /tmp
$ git clone --depth=1 https://github.com/openframeworks/openFrameworks
$ cd openFrameworks/scripts/linux/
$ sudo ./<linux dağıtımınızın ismi>/install_dependencies.sh
$ ./compileOF.sh

Hocam bu dedıklerınızı yaptım da bırsey olmadı nasıl calıstıracam?


En son sunlar yazdı termınalde :

checking pkg-config libraries:   cairo zlib gstreamer-app-1.0 gstreamer-1.0 gstreamer-video-1.0 gstreamer-base-1.0 libudev freetype2 fontconfig sndfile openal openssl libpulse-simple alsa gl glu glew gtk+-3.0
with PKG_CONFIG_LIBDIR=
Done!


Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 17 Nisan 2016 - 23:16:29
Hangi adımdasınız?
En son hangi komutu verdiniz?
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Sh4oTT - 18 Nisan 2016 - 00:31:30
En son su komutu verdım hocam:
 ./compileOF.sh
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 18 Nisan 2016 - 17:47:54
O zaman openframe'yi başarı ile derlemişsiniz.
8100d1r0n verdiği çalıştırılabilir dosyayı çalıştırın, bakalım ne diyor?
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Sh4oTT - 20 Nisan 2016 - 01:47:37
Nasıl calıstıracagım?

(https://forum.ubuntu-tr.net/proxy.php?request=http%3A%2F%2Fi.hizliresim.com%2F9oZB25.png&hash=b004c3cfe5a287d12278e90a62d396607c72a263) (http://hizliresim.com/9oZB25)
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 22 Nisan 2016 - 11:11:33
libs dahil hepsini /usr/local/bin altına at, dex-ui'leri çalıştırılabilir yap, sağ tıkla çalıştır ya da terminalden /usr/local/bin e gir, dex-ui-fullscreen yaz enterla.Sonucu da buraya geç, bakalım sende ne hatalar veriyor?
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Sh4oTT - 22 Nisan 2016 - 19:45:09
olmadı hocam

(https://forum.ubuntu-tr.net/proxy.php?request=http%3A%2F%2Fi.hizliresim.com%2F5715lz.png&hash=a8defc15827581559e8a24795ce29346a9a54c35) (http://hizliresim.com/5715lz)
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: heartsmagic - 23 Nisan 2016 - 11:33:53
Meselenin ayrıntısı hakkında bir bilgim yok ancak ilgili hata için libglew1.13 paketini kurman gerekiyor gibi. O da 15.10 depolarında yok (eski sürümü var). 16.04 üzerindeysen kurabilirsin. Arch kullanan arkadaşlar fazlaca güncel olduğu için o şekilde derlenmiş sanırım paket :)
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Sh4oTT - 23 Nisan 2016 - 16:14:45
Ne yapalım nasıp kısmet degılmıs :)
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 23 Nisan 2016 - 23:13:18
Aslında apt-pinning yapıp libglew'i üst sürüme yükseltebilirsiniz, ama riskleri de yok değil. Ubuntu'da sadece precise üzerinde uyguladım apt-pinning'i, debian'da ise sürekli kullandığım bir melez sistem oluşturma yöntemiydi. Yani hiçbir zaman yolu sonu yoktur  ;)
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Sh4oTT - 24 Nisan 2016 - 02:51:41
Nasıl yapacam pekı hocam :D
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 24 Nisan 2016 - 15:26:43
http://www.serdaraytekin.com/docs/os/debian/debian-apt-pinning.html
https://debiantr.wordpress.com/tag/apt-pinning/
http://doctus.org/showthread.php?t=42919

libglew istenen sürüm hangi depoda ise onu eklemen lazım, gerisi sana kalıyor.
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: heartsmagic - 24 Nisan 2016 - 22:37:55
Üst taraftan sürüm alınacaksa apt-pinning ile sabitlemeye de gerek olmaz sanırım zira sistem sürüm düşürmez. Fakat üst taraftan depo eklemek falan çok riskli işler. 16.04 sürümüne yükseltme düşünülebilir.
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Sh4oTT - 25 Nisan 2016 - 01:39:29
16.04 sürümüne nasıl yukseltırım?
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: ata1 - 25 Nisan 2016 - 02:39:51
uzun süre manjaro kullandın neden arch denemiyorsun ki ?????? kurulum için araçlarda var zaten
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Sh4oTT - 25 Nisan 2016 - 03:43:36
Abi manjaroyu kurmak ıcın cok ugrastım 4 tane ıso ındırdım 10 tane farklı yol denedım kuramadım artık yoruldum :)
Arch tecrubelı kullanıcılar ıcın dıyorsunuz ben daha ubuntuyu kullanamıyorum :)
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 25 Nisan 2016 - 20:10:00
Evet Arch açıkçası biraz tecrübe istiyor ama öyle gözünüz de çok korkmasın, alışınca vazgeçemeyeceksiniz. Tabi bunun kararını siz vereceksiniz, kendinize güven duyuyorsanız, biraz da azminiz varsa olmayacak şey yok.
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: ata1 - 25 Nisan 2016 - 20:26:52
manjaroda bıraz daha fazla arayüz var arch daha terminal ile kullanım gerekse de temelde benzerdir. Arkdaşımında belirttiği gibi bu kadar gözünüz korkmasın
araştırmayı ve emek harcamayı seviyorsan tam idealdir arch
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: illedelinux - 25 Nisan 2016 - 20:56:49
Alıntı YapAbi manjaroyu kurmak ıcın cok ugrastım 4 tane ıso ındırdım 10 tane farklı yol denedım kuramadım artık yoruldum

Kurulumu en kolay dağıtımlardan biri olan Manjaro'yu nasıl kuramadığını dogrusu merak ettim, sorun nedir?
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: ata1 - 25 Nisan 2016 - 21:52:26
Alıntı yapılan: illedelinux - 25 Nisan 2016 - 20:56:49
Alıntı YapAbi manjaroyu kurmak ıcın cok ugrastım 4 tane ıso ındırdım 10 tane farklı yol denedım kuramadım artık yoruldum

Kurulumu en kolay dağıtımlardan biri olan Manjaro'yu nasıl kuramadığını dogrusu merak ettim, sorun nedir?
çok merak ettin ise manjaro formunda arkadaşın konusunu incele belki bir yardımın olur

http://manjaro.gen.tr/forum/index.php?topic=1669.0
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Sh4oTT - 25 Nisan 2016 - 21:52:57
Alıntı yapılan: illedelinuxAlıntıAbi manjaroyu kurmak ıcın cok ugrastım 4 tane ıso ındırdım 10 tane farklı yol denedım kuramadım artık yoruldum
Kurulumu en kolay dağıtımlardan biri olan Manjaro'yu nasıl kuramadığını dogrusu merak ettim, sorun nedir?
Sorunu cozebılırsenız cok mınnettar olurum :)

http://manjaro.gen.tr/forum/index.php?topic=1669.0
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: illedelinux - 25 Nisan 2016 - 22:00:59
Manjaro ile benzer sorunu yaşadıgımda neredeyse bir ay ugraşmıştım, en son ve tesadüfen bu program sayesinde sorunsuz kurdum, umarım siz de başarırsınız.
https://sourceforge.net/projects/win32diskimager/ (https://sourceforge.net/projects/win32diskimager/)
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Sh4oTT - 25 Nisan 2016 - 22:16:04
Pek sanmıyorum ama yınede denerım
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: Sh4oTT - 27 Nisan 2016 - 04:33:01
Alıntı yapılan: illedelinuxManjaro ile benzer sorunu yaşadıgımda neredeyse bir ay ugraşmıştım, en son ve tesadüfen bu program sayesinde sorunsuz kurdum, umarım siz de başarırsınız.
https://sourceforge.net/projects/win32diskimager/
Denedim hocam sonuc aynı olmadı. :/
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 06 Haziran 2016 - 19:07:57
@8100d1r0n hocam dex-ui'ye bakma imkanınız oldu mu?
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: 7hr33l3t73r - 06 Haziran 2016 - 19:11:10
Üzgünüm diğer pc ye alamadım dosyalri. Kullanilan pc de de ekran kartı sorun çıkarıyor test edemiyorum. Kısaca benim boyumu aşıyor. :)
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 06 Haziran 2016 - 19:16:14
Anladım ama keşke tam ekran yapılabilseydi. Böyle yarım kaldı.
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: 7hr33l3t73r - 06 Haziran 2016 - 19:45:43
Bir ara yine incelemeye calisirim ama dediğim gibi.
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: cokomoko - 01 Kasım 2016 - 14:51:57
Bu tam ekran sorunu hala var ama açılan pencereyi alt-üst ve yanlarından çekerek normalden fazla büyüttüm. Ancak böyle tamamını görebildim, her şey sorunsuz çalışıyor grafikler aynı, yalnız açılan terminale birşey yazılamıyor, açılan klavye de işe yaramıyor.
Böyle süslük bir pencere, masaüstü bile denemez.
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: 7hr33l3t73r - 18 Kasım 2016 - 23:00:25
Evet susluk bir olay diyebiliriz. Sadece goruntuden ibaret :)
Başlık: Ynt: Böyle bir masaüstü varmı?
Gönderen: 7hr33l3t73r - 06 Temmuz 2019 - 15:12:17
Alternatif.
https://github.com/GitSquared/edex-ui